Render paths

This commit is contained in:
henriquenakashima 2021-03-28 16:09:33 -04:00
parent 146aa11675
commit d9916579b6
8 changed files with 132 additions and 26 deletions

View file

@ -2,7 +2,7 @@ import random
from typing import List
import map.quest_map
from map.quest_map import QuestMap, MapEncounter, EncounterType
from map.quest_map import QuestMap, MapEncounter, EncounterType, QuestPath as QP
def generate_encounter_inaccessible() -> MapEncounter:
@ -21,6 +21,10 @@ def generate_encounter_town():
def generate_map() -> QuestMap:
quest_map = QuestMap()
# Generate encounters
# TODO: Use sample as if drawing from a deck
encounters_rows = []
for r in range(11):
row: List[MapEncounter] = []
@ -39,4 +43,21 @@ def generate_map() -> QuestMap:
encounters_rows.append(row)
quest_map.encounters = encounters_rows
# Generate paths
diagonals_deck = [QP.NO_PATH] * 8 + [QP.FORWARD_LEFT] * 5 + [QP.FORWARD_RIGHT] * 5
random_paths_it = iter(random.sample(diagonals_deck, len(diagonals_deck)))
path_rows = []
for r in range(11 - 1):
row: List[QP]
if r == 0:
row = [QP.FORWARD, QP.NO_PATH, QP.FORWARD, QP.NO_PATH, QP.FORWARD]
elif r == 9:
row = [QP.NO_PATH, QP.FORWARD_RIGHT, QP.FORWARD, QP.FORWARD_LEFT, QP.NO_PATH]
else:
row = [QP.FORWARD, next(random_paths_it), QP.FORWARD, next(random_paths_it), QP.FORWARD]
path_rows.append(row)
quest_map.paths = path_rows
return quest_map

View file

@ -1,8 +1,10 @@
from map.quest_map import MapEncounter, QuestMap, EncounterType
import dataclasses
from map.quest_map import MapEncounter, QuestMap, EncounterType, QuestPath
from typing import List, Dict, Optional
_ICONS = {
_ENCOUNTER_ICONS = {
EncounterType.BATTLE_REGULAR: 'noun_Battle_3647629_cropped.png',
EncounterType.BATTLE_ELITE: 'noun_Shield_3806325_cropped.png',
EncounterType.BATTLE_BOSS: 'noun_dragon_3820621_cropped.png',
@ -18,9 +20,39 @@ _ICONS = {
}
def render_map(quest_map: QuestMap) -> List[Dict]:
rendered_encounters = []
_PATH_ICONS = {
QuestPath.FORWARD: 'arrow_down.png',
QuestPath.FORWARD_LEFT: 'arrow_down_left.png',
QuestPath.FORWARD_RIGHT: 'arrow_down_right.png',
}
@dataclasses.dataclass(frozen=True)
class RenderedElement:
description: str
src: str
x: int
y: int
w: int
h: int
class RenderedEncounter(RenderedElement):
pass
class RenderedPath(RenderedElement):
pass
@dataclasses.dataclass(frozen=True)
class RenderedMap:
encounters: List[RenderedEncounter]
paths: List[RenderedPath]
def render_map(quest_map: QuestMap) -> RenderedMap:
rendered_encounters = []
row: List[MapEncounter]
for r, row in enumerate(quest_map.encounters):
for c, encounter in enumerate(row):
@ -28,23 +60,62 @@ def render_map(quest_map: QuestMap) -> List[Dict]:
if rendered_encounter is not None:
rendered_encounters.append(rendered_encounter)
return rendered_encounters
rendered_paths = []
row: List[QuestPath]
for r, row in enumerate(quest_map.paths):
for c, path in enumerate(row):
rendered_path = _render_path(r, c, path)
if rendered_path is not None:
rendered_paths.append(rendered_path)
return RenderedMap(rendered_encounters, rendered_paths)
def _render_encounter(r: int, c: int, encounter: MapEncounter) -> Optional[Dict]:
_ENCOUNTER_W = 40
_ENCOUNTER_H = 40
_ARROW_W = 40
_ARROW_H = 20
_PADDING_W = 10
_PADDING_V = 5
_ENCOUNTER_COLUMN_W = _ENCOUNTER_W + _PADDING_W
_PATH_COLUMN_W = _ARROW_W + _PADDING_W
_COLUMN_W = _ENCOUNTER_COLUMN_W + _PATH_COLUMN_W
_ROW_H = _ENCOUNTER_H + _PADDING_V + _ARROW_H + _PADDING_V
def _render_encounter(r: int, c: int, encounter: MapEncounter) -> Optional[RenderedEncounter]:
if encounter.type == EncounterType.INACCESSIBLE:
return None
icon = f'map/{_ICONS[encounter.type]}'
x = 120 * c
y = 100 * r
w = 40
h = 40
return {
'description': encounter.description,
'src': icon,
'x': x,
'y': y,
'w': w,
'h': h,
}
icon = f'map/{_ENCOUNTER_ICONS[encounter.type]}'
x = _COLUMN_W * c
y = _ROW_H * r
w = _ENCOUNTER_W
h = _ENCOUNTER_H
return RenderedEncounter(
description=encounter.description,
src=icon,
x=x,
y=y,
w=w,
h=h
)
def _render_path(r: int, c: int, path: QuestPath) -> Optional[RenderedPath]:
if path == QuestPath.NO_PATH:
return None
icon = f'map/{_PATH_ICONS[path]}'
x = _ENCOUNTER_COLUMN_W * ((c + 1) // 2) + _PATH_COLUMN_W * (c // 2)
y = (_ENCOUNTER_H + _PADDING_V) + _ROW_H * r
w = _ARROW_W
h = _ARROW_H
return RenderedEncounter(
description=path.description,
src=icon,
x=x,
y=y,
w=w,
h=h
)

View file

@ -46,13 +46,17 @@ class QuestPath(enum.Enum):
FORWARD_LEFT = 'forward_left'
FORWARD_RIGHT = 'forward_right'
@property
def description(self):
return str(self)
@dataclasses.dataclass
class MapEncounter:
type: EncounterType
@property
def description(self):
def description(self) -> str:
return str(self.type)
@ -63,5 +67,6 @@ class QuestMap:
# Inaccessible encounters can be None (like in last line).
self.encounters: List[List[MapEncounter]] = []
# List of rows of diagonal paths, each row has 2 paths.
self.diagonals: List[List[QuestPath]] = []
# List of rows of straight and diagonal paths, each row has 5 paths:
# 3 on the columns and 2 between them, sorted from left to right.
self.paths: List[List[QuestPath]] = []

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@ -4,7 +4,15 @@
<h1>Map</h1>
<div style="position: relative">
{% for e in encounters %}
{% for e in map.encounters %}
<img src="{% static e.src %}"
alt="{{e.description}}"
title="{{e.description}}"
style="position: absolute; left: {{e.x}}; top: {{e.y}};"
width="{{e.w}}"
height="{{e.h}}">
{% endfor %}
{% for e in map.paths %}
<img src="{% static e.src %}"
alt="{{e.description}}"
title="{{e.description}}"

View file

@ -3,13 +3,14 @@ from django.template import loader
from map import map_generator
from map import map_renderer
from map.map_renderer import RenderedMap
from map.quest_map import QuestMap
def index(request):
quest_map: QuestMap = map_generator.generate_map()
rendered_map = map_renderer.render_map(quest_map)
rendered_map: RenderedMap = map_renderer.render_map(quest_map)
template = loader.get_template('map/index.html')
context = {'encounters': rendered_map}
context = {'map': rendered_map}
return HttpResponse(template.render(context, request))