Render paths

This commit is contained in:
henriquenakashima 2021-03-28 16:09:33 -04:00
parent 146aa11675
commit d9916579b6
8 changed files with 132 additions and 26 deletions

View file

@ -2,7 +2,7 @@ import random
from typing import List
import map.quest_map
from map.quest_map import QuestMap, MapEncounter, EncounterType
from map.quest_map import QuestMap, MapEncounter, EncounterType, QuestPath as QP
def generate_encounter_inaccessible() -> MapEncounter:
@ -21,6 +21,10 @@ def generate_encounter_town():
def generate_map() -> QuestMap:
quest_map = QuestMap()
# Generate encounters
# TODO: Use sample as if drawing from a deck
encounters_rows = []
for r in range(11):
row: List[MapEncounter] = []
@ -39,4 +43,21 @@ def generate_map() -> QuestMap:
encounters_rows.append(row)
quest_map.encounters = encounters_rows
# Generate paths
diagonals_deck = [QP.NO_PATH] * 8 + [QP.FORWARD_LEFT] * 5 + [QP.FORWARD_RIGHT] * 5
random_paths_it = iter(random.sample(diagonals_deck, len(diagonals_deck)))
path_rows = []
for r in range(11 - 1):
row: List[QP]
if r == 0:
row = [QP.FORWARD, QP.NO_PATH, QP.FORWARD, QP.NO_PATH, QP.FORWARD]
elif r == 9:
row = [QP.NO_PATH, QP.FORWARD_RIGHT, QP.FORWARD, QP.FORWARD_LEFT, QP.NO_PATH]
else:
row = [QP.FORWARD, next(random_paths_it), QP.FORWARD, next(random_paths_it), QP.FORWARD]
path_rows.append(row)
quest_map.paths = path_rows
return quest_map