Render encounters

This commit is contained in:
henriquenakashima 2021-03-28 15:09:08 -04:00
parent 075e373ab2
commit f6b0f860f7
8 changed files with 148 additions and 16 deletions

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@ -1,5 +1,42 @@
from map.quest_map import QuestMap
import random
from typing import List
import map.quest_map
from map.quest_map import QuestMap, MapEncounter, EncounterType
def generate_encounter_inaccessible() -> MapEncounter:
return MapEncounter(EncounterType.INACCESSIBLE)
def generate_encounter_battle(battle_type: EncounterType):
assert battle_type in map.quest_map.ENCOUNTER_TYPES_BATTLE
return MapEncounter(battle_type)
def generate_encounter_town():
town_type = random.choice(map.quest_map.ENCOUNTER_TYPES_TOWN)
return MapEncounter(town_type)
def generate_map() -> QuestMap:
return QuestMap()
quest_map = QuestMap()
encounters_rows = []
for r in range(11):
row: List[MapEncounter] = []
if r == 10:
row.append(generate_encounter_inaccessible())
row.append(generate_encounter_battle(EncounterType.BATTLE_BOSS))
row.append(generate_encounter_inaccessible())
elif r in (1, 4, 7):
elite_column = random.randrange(4) # 75% chance of elite
for c in range(3):
battle_type = EncounterType.BATTLE_ELITE if c == elite_column else EncounterType.BATTLE_REGULAR
row.append(generate_encounter_battle(battle_type))
else:
for c in range(3):
row.append(generate_encounter_town())
encounters_rows.append(row)
quest_map.encounters = encounters_rows
return quest_map

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@ -1,13 +1,50 @@
from map.quest_map import MapEncounter, QuestMap, EncounterType
from typing import List, Dict, Optional
_ICONS = {
EncounterType.BATTLE_REGULAR: 'noun_Battle_3647629.png'
EncounterType.BATTLE_REGULAR: 'noun_Battle_3647629.png',
EncounterType.BATTLE_ELITE: 'noun_Shield_3806325.png',
EncounterType.BATTLE_BOSS: 'noun_dragon_3820621.png',
EncounterType.TOWN_TAVERN: 'noun_Beer_3054928.png',
EncounterType.TOWN_DOCKS: 'noun_Caravel_2421659.png',
EncounterType.TOWN_MARKET: 'noun_Store_786819.png',
EncounterType.TOWN_LIBRARY: 'noun_Library_3820590.png',
EncounterType.TOWN_WORKSHOP: 'noun_cogs_442166.png',
EncounterType.TOWN_TOWN_HALL: 'noun_brussels town hall_3284349.png',
EncounterType.TOWN_TEMPLE: 'noun_temple_2382601.png',
EncounterType.TOWN_REST: 'noun_Tent_3814999.png',
EncounterType.TOWN_ROAD: 'noun_Hiking Trail_2686687.png',
}
def render_map(quest_map: QuestMap):
return [__render_encounter(MapEncounter(EncounterType.BATTLE_REGULAR))] * 3
def render_map(quest_map: QuestMap) -> List[Dict]:
rendered_encounters = []
row: List[MapEncounter]
for r, row in enumerate(quest_map.encounters):
for c, encounter in enumerate(row):
rendered_encounter = _render_encounter(r, c, encounter)
if rendered_encounter is not None:
rendered_encounters.append(rendered_encounter)
return rendered_encounters
def __render_encounter(encounter: MapEncounter):
return f'map/{_ICONS[encounter.type]}'
def _render_encounter(r: int, c: int, encounter: MapEncounter) -> Optional[Dict]:
if encounter.type == EncounterType.INACCESSIBLE:
return None
icon = f'map/{_ICONS[encounter.type]}'
x = 200 * c
y = 100 * r
w = 90
h = 90
return {
'description': encounter.description,
'src': icon,
'x': x,
'y': y,
'w': w,
'h': h,
}

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@ -1,16 +1,66 @@
import dataclasses
import enum
from typing import List
class EncounterType(enum.Enum):
INACCESSIBLE = 'inaccessible'
BATTLE_REGULAR = 'battle_regular'
BATTLE_ELITE = 'battle_elite'
BATTLE_BOSS = 'battle_boss'
TOWN_TAVERN = 'town_tavern'
TOWN_DOCKS = 'town_docks'
TOWN_MARKET = 'town_market'
TOWN_LIBRARY = 'town_library'
TOWN_WORKSHOP = 'town_workshop'
TOWN_TOWN_HALL = 'town_town_hall'
TOWN_TEMPLE = 'town_temple'
TOWN_REST = 'town_rest'
TOWN_ROAD = 'town_road'
class QuestMap:
def __init__(self):
pass
ENCOUNTER_TYPES_BATTLE = [
EncounterType.BATTLE_REGULAR,
EncounterType.BATTLE_ELITE,
EncounterType.BATTLE_BOSS,
]
ENCOUNTER_TYPES_TOWN = [
EncounterType.TOWN_TAVERN,
EncounterType.TOWN_DOCKS,
EncounterType.TOWN_MARKET,
EncounterType.TOWN_LIBRARY,
EncounterType.TOWN_WORKSHOP,
EncounterType.TOWN_TOWN_HALL,
EncounterType.TOWN_TEMPLE,
EncounterType.TOWN_REST,
EncounterType.TOWN_ROAD,
]
class DiagonalPath(enum.Enum):
NO_PATH = 'no_path'
TOWARDS_LEFT = 'towards_left'
TOWARDS_RIGHT = 'towards_right'
@dataclasses.dataclass
class MapEncounter:
type: EncounterType
@property
def description(self):
return str(self.type)
class QuestMap:
def __init__(self):
# List of rows of encounters, each row has 3 encounters.
# Starts with earlier encounter, ends with boss encounter.
# Inaccessible encounters can be None (like in last line).
self.encounters: List[List[MapEncounter]] = []
# List of rows of diagonal paths, each row has 2 paths.
self.diagonals: List[List[DiagonalPath]] = []

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@ -2,10 +2,16 @@
<head></head>
<body>
<h1>Map</h1>
<ul>
<img src="{% static 'map/noun_brussels town hall_3284349.png' %}" alt="My image">
{% for room in rooms %}
<li>{{ room }}</li>
<div style="position: relative">
{% for e in encounters %}
<img src="{% static e.src %}"
alt="{{e.description}}"
title="{{e.description}}"
style="position: absolute; left: {{e.x}}; top: {{e.y}};"
width="{{e.w}}"
height="{{e.h}}">
{% endfor %}
</ul>
</div>
</body>

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@ -11,5 +11,5 @@ def index(request):
rendered_map = map_renderer.render_map(quest_map)
template = loader.get_template('map/index.html')
context = {'rooms': rendered_map}
context = {'encounters': rendered_map}
return HttpResponse(template.render(context, request))