import random from typing import List import map.quest_map from map.quest_map import QuestMap, MapEncounter, EncounterType as ET, QuestPath as QP TOWN_DECK = ( [ET.TOWN_MARKET] * 2 + [ET.TOWN_TAVERN] * 3 + [ET.TOWN_DOCKS] * 2 + [ET.TOWN_LIBRARY] * 5 + [ET.TOWN_WORKSHOP] * 2 + [ET.TOWN_TOWN_HALL] * 2 + [ET.TOWN_TEMPLE] * 2 + [ET.TOWN_REST] * 2 + [ET.TOWN_ROAD] * 7) DIAGONALS_DECK = [QP.NO_PATH] * 8 + [QP.FORWARD_LEFT] * 5 + [QP.FORWARD_RIGHT] * 5 def generate_encounter_inaccessible() -> MapEncounter: return MapEncounter(ET.INACCESSIBLE) def generate_encounter_battle(battle_type: ET): assert battle_type in map.quest_map.ENCOUNTER_TYPES_BATTLE return MapEncounter(battle_type) def generate_encounter_town(town_type: ET): assert town_type in map.quest_map.ENCOUNTER_TYPES_TOWN return MapEncounter(town_type) def generate_map() -> QuestMap: quest_map = QuestMap() # Generate encounters # TODO: Use sample as if drawing from a deck encounters_rows = [] town_deck_it = iter(random.sample(TOWN_DECK, len(TOWN_DECK))) for r in range(11): row: List[MapEncounter] = [] if r == 10: row.append(generate_encounter_inaccessible()) row.append(generate_encounter_battle(ET.BATTLE_BOSS)) row.append(generate_encounter_inaccessible()) elif r in (1, 4, 7): elite_column = random.randrange(4) # 75% chance of elite for c in range(3): battle_type = ET.BATTLE_ELITE if c == elite_column else ET.BATTLE_REGULAR row.append(generate_encounter_battle(battle_type)) else: for c in range(3): town_type = next(town_deck_it) row.append(generate_encounter_town(town_type)) encounters_rows.append(row) quest_map.encounters = encounters_rows # Generate paths random_paths_it = iter(random.sample(DIAGONALS_DECK, len(DIAGONALS_DECK))) path_rows = [] for r in range(11 - 1): row: List[QP] if r == 0: row = [QP.FORWARD, QP.NO_PATH, QP.FORWARD, QP.NO_PATH, QP.FORWARD] elif r == 9: row = [QP.NO_PATH, QP.FORWARD_RIGHT, QP.FORWARD, QP.FORWARD_LEFT, QP.NO_PATH] else: row = [QP.FORWARD, next(random_paths_it), QP.FORWARD, next(random_paths_it), QP.FORWARD] path_rows.append(row) quest_map.paths = path_rows return quest_map