cubequest/questhelper/map/quest_map.py
henriquenakashima d9916579b6 Render paths
2021-03-28 16:09:33 -04:00

72 lines
1.8 KiB
Python

import dataclasses
import enum
from typing import List
class EncounterType(enum.Enum):
INACCESSIBLE = 'inaccessible'
BATTLE_REGULAR = 'battle_regular'
BATTLE_ELITE = 'battle_elite'
BATTLE_BOSS = 'battle_boss'
TOWN_TAVERN = 'town_tavern'
TOWN_DOCKS = 'town_docks'
TOWN_MARKET = 'town_market'
TOWN_LIBRARY = 'town_library'
TOWN_WORKSHOP = 'town_workshop'
TOWN_TOWN_HALL = 'town_town_hall'
TOWN_TEMPLE = 'town_temple'
TOWN_REST = 'town_rest'
TOWN_ROAD = 'town_road'
ENCOUNTER_TYPES_BATTLE = [
EncounterType.BATTLE_REGULAR,
EncounterType.BATTLE_ELITE,
EncounterType.BATTLE_BOSS,
]
ENCOUNTER_TYPES_TOWN = [
EncounterType.TOWN_TAVERN,
EncounterType.TOWN_DOCKS,
EncounterType.TOWN_MARKET,
EncounterType.TOWN_LIBRARY,
EncounterType.TOWN_WORKSHOP,
EncounterType.TOWN_TOWN_HALL,
EncounterType.TOWN_TEMPLE,
EncounterType.TOWN_REST,
EncounterType.TOWN_ROAD,
]
class QuestPath(enum.Enum):
NO_PATH = 'no_path'
FORWARD = 'forward'
FORWARD_LEFT = 'forward_left'
FORWARD_RIGHT = 'forward_right'
@property
def description(self):
return str(self)
@dataclasses.dataclass
class MapEncounter:
type: EncounterType
@property
def description(self) -> str:
return str(self.type)
class QuestMap:
def __init__(self):
# List of rows of encounters, each row has 3 encounters.
# Starts with earlier encounter, ends with boss encounter.
# Inaccessible encounters can be None (like in last line).
self.encounters: List[List[MapEncounter]] = []
# List of rows of straight and diagonal paths, each row has 5 paths:
# 3 on the columns and 2 between them, sorted from left to right.
self.paths: List[List[QuestPath]] = []