42 lines
1.4 KiB
Python
42 lines
1.4 KiB
Python
import random
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from typing import List
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import map.quest_map
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from map.quest_map import QuestMap, MapEncounter, EncounterType
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def generate_encounter_inaccessible() -> MapEncounter:
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return MapEncounter(EncounterType.INACCESSIBLE)
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def generate_encounter_battle(battle_type: EncounterType):
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assert battle_type in map.quest_map.ENCOUNTER_TYPES_BATTLE
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return MapEncounter(battle_type)
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def generate_encounter_town():
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town_type = random.choice(map.quest_map.ENCOUNTER_TYPES_TOWN)
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return MapEncounter(town_type)
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def generate_map() -> QuestMap:
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quest_map = QuestMap()
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encounters_rows = []
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for r in range(11):
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row: List[MapEncounter] = []
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if r == 10:
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row.append(generate_encounter_inaccessible())
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row.append(generate_encounter_battle(EncounterType.BATTLE_BOSS))
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row.append(generate_encounter_inaccessible())
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elif r in (1, 4, 7):
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elite_column = random.randrange(4) # 75% chance of elite
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for c in range(3):
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battle_type = EncounterType.BATTLE_ELITE if c == elite_column else EncounterType.BATTLE_REGULAR
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row.append(generate_encounter_battle(battle_type))
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else:
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for c in range(3):
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row.append(generate_encounter_town())
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encounters_rows.append(row)
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quest_map.encounters = encounters_rows
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return quest_map
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