Make cubecobra_csv an API

This commit is contained in:
henriquenakashima 2021-03-19 21:37:27 -04:00
parent b52958aa81
commit 067e849973
8 changed files with 109 additions and 118 deletions

View file

@ -6,8 +6,9 @@ from collections import Counter
from pathlib import Path
from typing import Dict, List
import cube_json
import cube_pool
import cubecobra_csv
from cubecobra_csv import CubeCard
CUBE_NAME = 'TheElegantCube_fetched'
@ -15,7 +16,7 @@ CUBE_NAME = 'TheElegantCube_fetched'
class RogueDuelPlayerState:
def __init__(self):
self.colors: List[str] = []
self.deck: List[cube_pool.Card] = []
self.deck: List[CubeCard] = []
class RogueDuelState:
@ -24,9 +25,9 @@ class RogueDuelState:
self.player2 = RogueDuelPlayerState()
self.player_states = (self.player1, self.player2)
csv_path = cube_json.request_cube_csv('TheElegantCube_fetched', 'elegant')
csv_path = cubecobra_csv.request_cube_csv('TheElegantCube_fetched', 'elegant')
self.pools: Dict[str, cube_pool.CubePool] = cube_pool.load_pools(csv_path, {'core', 'occasional'})
self.discard_pile: List[cube_pool.Card] = []
self.discard_pile: List[CubeCard] = []
def main():
@ -40,7 +41,7 @@ def main():
def _decide_colors(state: RogueDuelState):
sealed_pools: Dict[str, List[cube_pool.Card]] = {}
sealed_pools: Dict[str, List[CubeCard]] = {}
for color_category in 'wubrg':
sealed_pools[color_category] = (state.pools['core'].draw_from_category(color_category, 6) +
state.pools['occasional'].draw_from_category(color_category, 2))
@ -77,7 +78,7 @@ def _pick_a_color(colors_available: List[str], prompt: str) -> str:
def _pick_artifacts(state: RogueDuelState):
artifact_pool: List[cube_pool.Card] = (state.pools['core'].draw_from_category('c', 4) +
artifact_pool: List[CubeCard] = (state.pools['core'].draw_from_category('c', 4) +
state.pools['occasional'].draw_from_category('c', 1))
print(artifact_pool)
card = _pick_a_card(artifact_pool, 'Player 1, choose an artifact:')
@ -87,7 +88,7 @@ def _pick_artifacts(state: RogueDuelState):
state.discard_pile.extend(artifact_pool)
def _pick_a_card(cards_available: List[cube_pool.Card], prompt: str) -> cube_pool.Card:
def _pick_a_card(cards_available: List[CubeCard], prompt: str) -> CubeCard:
for i, card in enumerate(cards_available, 1):
print(f'[{i:>2}] {card.name}')
index_chosen = -1
@ -114,14 +115,14 @@ def _fill_with_lands(state: RogueDuelState):
def _basic_for_color(color: str) -> str:
name = {'w': 'Plains', 'u': 'Island', 'b': 'Swamp', 'r': 'Mountain', 'g': 'Forest'}[color]
return cube_pool.Card(name, '0', color, [])
return CubeCard(name, '0', [color], [])
def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[cube_pool.Card]:
def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[CubeCard]:
colors = sorted(colors)
duals = []
# Get duals
core_lands: List[cube_pool.Card] = state.pools['core'].get_category('l')
core_lands: List[CubeCard] = state.pools['core'].get_category('l')
for land in core_lands:
if land.colors == colors:
duals.append(land)
@ -137,7 +138,7 @@ def _export_decks(state: RogueDuelState):
_export_deck(player_state.deck, filepath)
def _export_deck(deck: List[cube_pool.Card], filepath: Path):
def _export_deck(deck: List[CubeCard], filepath: Path):
deck_counter = Counter([card.name for card in deck])
with open(filepath, 'w') as f:
for card_name, quantity in deck_counter.most_common():