CubePool made of Cards instead of strs

This commit is contained in:
henriquenakashima 2021-02-22 22:51:44 -05:00
parent a705e5d38c
commit 6b91cbb1b9
3 changed files with 53 additions and 31 deletions

View file

@ -1,7 +1,7 @@
# Loads disjoint pools from a cube CSV # Loads disjoint pools from a cube CSV
import collections
import csv import csv
import dataclasses
import itertools import itertools
import random import random
from collections import defaultdict from collections import defaultdict
@ -10,31 +10,49 @@ from typing import Dict, List, Set
import cubecobra_csv import cubecobra_csv
@dataclasses.dataclass
class Card:
name: str
color_category: str
tags: List[str]
def __post_init__(self):
assert self.color_category in 'wubrgchml0', f'{self}'
def __repr__(self):
return self.name
class CubePool: class CubePool:
def __init__(self): def __init__(self):
self._categories = defaultdict(list) self._categories: List[Card] = defaultdict(list)
def add_card(self, card_name: str, color_category: str): def add_card(self, card: Card):
assert color_category in 'wubrgchml', f'{card_name}: {color_category}' self._categories[card.color_category].append(card)
self._categories[color_category].append(card_name)
def wide_sample(self, n: int) -> List[str]: def wide_sample(self, n: int) -> List[Card]:
wide_iterator = list(itertools.chain.from_iterable(self._categories.values())) wide_iterator = list(itertools.chain.from_iterable(self._categories.values()))
sample = random.sample(wide_iterator, n) sample = random.sample(wide_iterator, n)
return sample return sample
def category_sample(self, color_category: str, n: int) -> List[str]: def category_sample(self, color_category: str, n: int) -> List[Card]:
return random.sample(self._categories[color_category], n) return random.sample(self._categories[color_category], n)
def draw_from_category(self, color_category: str, n: int) -> List[str]: def draw_from_category(self, color_category: str, n: int) -> List[Card]:
drawn = self.category_sample(color_category, n) drawn = self.category_sample(color_category, n)
self.remove_cards(drawn, color_category) self.remove_cards(drawn, color_category)
return drawn return drawn
def remove_cards(self, removed: List[str], color_category: str): def remove_cards(self, removed: List[Card], color_category: str):
existing_counter = collections.Counter(self._categories[color_category]) existing = self._categories[color_category]
removed_counter = collections.Counter(removed) self._categories[color_category] = [c for c in existing if not c in removed]
self._categories[color_category] = list((existing_counter - removed_counter).elements())
def fetch(self, card_name: str, color_category: str) -> Card:
found: List[Card] = list(filter(lambda c: c.name == card_name, self._categories[color_category]))
assert len(found) >= 1
card_taken: Card = found[0]
self.remove_cards([card_taken], color_category)
return card_taken
def load_pools(csv_path: str, pool_tags: Set[str]) -> Dict[str, CubePool]: def load_pools(csv_path: str, pool_tags: Set[str]) -> Dict[str, CubePool]:
@ -44,19 +62,20 @@ def load_pools(csv_path: str, pool_tags: Set[str]) -> Dict[str, CubePool]:
header_line = next(reader) header_line = next(reader)
cubecobra_csv.assert_header(header_line) cubecobra_csv.assert_header(header_line)
for line in reader: for line in reader:
card = cubecobra_csv.get_name(line) card_name = cubecobra_csv.get_name(line)
tags = cubecobra_csv.get_tags(line) tags = cubecobra_csv.get_tags(line)
# print(f'{card} {tags}') # print(f'{card_name} {tags}')
pool_tags_for_card = pool_tags.intersection(tags) pool_tags_for_card = pool_tags.intersection(tags)
if len(pool_tags_for_card) == 0: if len(pool_tags_for_card) == 0:
print(f'{card} does not have any of the tags: {pool_tags}') print(f'{card_name} does not have any of the tags: {pool_tags}')
elif len(pool_tags_for_card) > 1: elif len(pool_tags_for_card) > 1:
print(f'{card} should only be tagged as one in {pool_tags} ' print(f'{card_name} should only be tagged as one in {pool_tags} '
'but is tagged as {pool_tags_for_card}') 'but is tagged as {pool_tags_for_card}')
else: else:
(pool_tag,) = pool_tags_for_card (pool_tag,) = pool_tags_for_card
color_category = cubecobra_csv.get_color_category(line) color_category = cubecobra_csv.get_color_category(line)
# print(f'{card} {color_category}') # print(f'{card_name} {color_category}')
pools[pool_tag].add_card(card, color_category) card = Card(card_name, color_category, tags)
pools[pool_tag].add_card(card)
return pools return pools

View file

@ -23,9 +23,10 @@ def main():
main_pool = (pools['core'].wide_sample(CARDS_FROM_CORE) + main_pool = (pools['core'].wide_sample(CARDS_FROM_CORE) +
pools['occasional'].wide_sample(CARDS_FROM_OCCASIONAL)) pools['occasional'].wide_sample(CARDS_FROM_OCCASIONAL))
main_pool_names = [card.name for card in main_pool]
with open(OUTPUT_FILENAME, 'w') as f: with open(OUTPUT_FILENAME, 'w') as f:
f.write('\n'.join(main_pool)) f.write('\n'.join(main_pool_names))
if __name__ == '__main__': if __name__ == '__main__':

View file

@ -2,7 +2,7 @@
# improving their decks between games. # improving their decks between games.
import random import random
from typing import Dict, List, Tuple from typing import Dict, List
import cube_json import cube_json
import cube_pool import cube_pool
@ -12,8 +12,8 @@ CUBE_NAME = 'TheElegantCube_fetched'
class RogueDuelPlayerState: class RogueDuelPlayerState:
def __init__(self): def __init__(self):
self.colors = [] self.colors: List[str] = []
self.deck = [] self.deck: List[cube_pool.Card] = []
class RogueDuelState: class RogueDuelState:
@ -24,7 +24,7 @@ class RogueDuelState:
csv_path = cube_json.request_cube_csv('TheElegantCube_fetched', 'elegant') csv_path = cube_json.request_cube_csv('TheElegantCube_fetched', 'elegant')
self.pools: Dict[str, cube_pool.CubePool] = cube_pool.load_pools(csv_path, {'core', 'occasional'}) self.pools: Dict[str, cube_pool.CubePool] = cube_pool.load_pools(csv_path, {'core', 'occasional'})
self.discard_pile: List[str] = [] self.discard_pile: List[cube_pool.Card] = []
def main(): def main():
@ -37,7 +37,7 @@ def main():
def _decide_colors(state: RogueDuelState): def _decide_colors(state: RogueDuelState):
sealed_pools: Dict[str, List[str]] = {} sealed_pools: Dict[str, List[cube_pool.Card]] = {}
for color_category in 'wubrg': for color_category in 'wubrg':
sealed_pools[color_category] = (state.pools['core'].draw_from_category(color_category, 6) + sealed_pools[color_category] = (state.pools['core'].draw_from_category(color_category, 6) +
state.pools['occasional'].draw_from_category(color_category, 2)) state.pools['occasional'].draw_from_category(color_category, 2))
@ -74,7 +74,7 @@ def _pick_a_color(colors_available: List[str], prompt: str) -> str:
def _pick_artifacts(state: RogueDuelState): def _pick_artifacts(state: RogueDuelState):
artifact_pool: List[str] = (state.pools['core'].draw_from_category('c', 4) + artifact_pool: List[cube_pool.Card] = (state.pools['core'].draw_from_category('c', 4) +
state.pools['occasional'].draw_from_category('c', 1)) state.pools['occasional'].draw_from_category('c', 1))
print(artifact_pool) print(artifact_pool)
card = _pick_a_card(artifact_pool, 'Player 1, choose an artifact:') card = _pick_a_card(artifact_pool, 'Player 1, choose an artifact:')
@ -84,9 +84,9 @@ def _pick_artifacts(state: RogueDuelState):
state.discard_pile.extend(artifact_pool) state.discard_pile.extend(artifact_pool)
def _pick_a_card(cards_available: List[str], prompt: str) -> str: def _pick_a_card(cards_available: List[cube_pool.Card], prompt: str) -> cube_pool.Card:
for i, card in enumerate(cards_available, 1): for i, card in enumerate(cards_available, 1):
print(f'[{i:>2}] {card}') print(f'[{i:>2}] {card.name}')
index_chosen = -1 index_chosen = -1
while index_chosen < 0 or index_chosen >= len(cards_available): while index_chosen < 0 or index_chosen >= len(cards_available):
index_chosen = int(input(prompt)) - 1 index_chosen = int(input(prompt)) - 1
@ -96,11 +96,12 @@ def _pick_a_card(cards_available: List[str], prompt: str) -> str:
def _fill_with_lands(state: RogueDuelState): def _fill_with_lands(state: RogueDuelState):
RAINBOW_DUALS = ['Terramorphic Expanse', 'Evolving Wilds'] RAINBOW_DUALS = [state.pools['core'].fetch('Terramorphic Expanse', 'l'),
state.pools['core'].fetch('Evolving Wilds', 'l')]
state.pools['core'].remove_cards(RAINBOW_DUALS, 'l') state.pools['core'].remove_cards(RAINBOW_DUALS, 'l')
for player_state, rainbow_land in zip(state.player_states, RAINBOW_DUALS): for player_state, rainbow_land in zip(state.player_states, RAINBOW_DUALS):
for color in player_state.colors: for color in player_state.colors:
player_state.deck.extend(5 * [_basic_for_color(color)]) player_state.deck.extend([_basic_for_color(color) for _ in range(5)])
player_state.deck.append(rainbow_land) player_state.deck.append(rainbow_land)
# Add two duals # Add two duals
duals = _fetch_duals(state, player_state.colors) duals = _fetch_duals(state, player_state.colors)
@ -109,7 +110,8 @@ def _fill_with_lands(state: RogueDuelState):
def _basic_for_color(color: str) -> str: def _basic_for_color(color: str) -> str:
return {'w': 'Plains', 'u': 'Island', 'b': 'Swamp', 'r': 'Mountain', 'g': 'Forest'}[color] name = {'w': 'Plains', 'u': 'Island', 'b': 'Swamp', 'r': 'Mountain', 'g': 'Forest'}[color]
return cube_pool.Card(name, '0', color)
def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[str]: def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[str]: