Get correct duals in Rogue Duel
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3 changed files with 21 additions and 4 deletions
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@ -105,18 +105,23 @@ def _fill_with_lands(state: RogueDuelState):
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player_state.deck.append(rainbow_land)
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# Add two duals
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duals = _fetch_duals(state, player_state.colors)
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#assert len(duals) == 2, f'Found duals {duals} for colors {player_state.colors}'
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assert len(duals) == 2, f'Found duals {duals} for colors {player_state.colors}'
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player_state.deck.extend(duals)
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def _basic_for_color(color: str) -> str:
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name = {'w': 'Plains', 'u': 'Island', 'b': 'Swamp', 'r': 'Mountain', 'g': 'Forest'}[color]
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return cube_pool.Card(name, '0', color)
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return cube_pool.Card(name, '0', color, [])
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def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[str]:
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def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[cube_pool.Card]:
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colors = sorted(colors)
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duals = []
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# Get duals
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core_lands: List[cube_pool.Card] = state.pools['core'].get_category('l')
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for land in core_lands:
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if land.colors == colors:
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duals.append(land)
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state.pools['core'].remove_cards(duals, 'l')
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return duals
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