cubescripts/rogue_duel.py
2021-03-19 21:37:27 -04:00

149 lines
5.2 KiB
Python

# Play Rogue Duel, a 2-player format in which players duel multiple times,
# improving their decks between games.
import random
from collections import Counter
from pathlib import Path
from typing import Dict, List
import cube_pool
import cubecobra_csv
from cubecobra_csv import CubeCard
CUBE_NAME = 'TheElegantCube_fetched'
class RogueDuelPlayerState:
def __init__(self):
self.colors: List[str] = []
self.deck: List[CubeCard] = []
class RogueDuelState:
def __init__(self):
self.player1 = RogueDuelPlayerState()
self.player2 = RogueDuelPlayerState()
self.player_states = (self.player1, self.player2)
csv_path = cubecobra_csv.request_cube_csv('TheElegantCube_fetched', 'elegant')
self.pools: Dict[str, cube_pool.CubePool] = cube_pool.load_pools(csv_path, {'core', 'occasional'})
self.discard_pile: List[CubeCard] = []
def main():
state = RogueDuelState()
_decide_colors(state)
_pick_artifacts(state)
_fill_with_lands(state)
print(state.player1.deck)
print(state.player2.deck)
_export_decks(state)
def _decide_colors(state: RogueDuelState):
sealed_pools: Dict[str, List[CubeCard]] = {}
for color_category in 'wubrg':
sealed_pools[color_category] = (state.pools['core'].draw_from_category(color_category, 6) +
state.pools['occasional'].draw_from_category(color_category, 2))
print(sealed_pools)
colors_available = list('wubrg')
color = random.choice('wubrg')
colors_available.remove(color)
print(f'Player 1 assigned color: {color}')
state.player1.colors.append(color)
state.player1.deck.extend(sealed_pools[color])
color = _pick_a_color(colors_available, 'Player 2, choose your first color from:')
state.player2.colors.append(color)
state.player2.deck.extend(sealed_pools[color])
color = _pick_a_color(colors_available, 'Player 1, choose your second color from:')
state.player1.colors.append(color)
state.player1.deck.extend(sealed_pools[color])
color = _pick_a_color(colors_available, 'Player 2, choose your second color from:')
state.player2.colors.append(color)
state.player2.deck.extend(sealed_pools[color])
state.discard_pile.extend(sealed_pools[colors_available[0]])
def _pick_a_color(colors_available: List[str], prompt: str) -> str:
color = ''
while color not in colors_available:
color = input(f'{prompt} {colors_available}')
colors_available.remove(color)
return color
def _pick_artifacts(state: RogueDuelState):
artifact_pool: List[CubeCard] = (state.pools['core'].draw_from_category('c', 4) +
state.pools['occasional'].draw_from_category('c', 1))
print(artifact_pool)
card = _pick_a_card(artifact_pool, 'Player 1, choose an artifact:')
state.player1.deck.append(card)
card = _pick_a_card(artifact_pool, 'Player 2, choose an artifact:')
state.player2.deck.append(card)
state.discard_pile.extend(artifact_pool)
def _pick_a_card(cards_available: List[CubeCard], prompt: str) -> CubeCard:
for i, card in enumerate(cards_available, 1):
print(f'[{i:>2}] {card.name}')
index_chosen = -1
while index_chosen < 0 or index_chosen >= len(cards_available):
index_chosen = int(input(prompt)) - 1
card_chosen = cards_available[index_chosen]
cards_available.remove(card_chosen)
return card_chosen
def _fill_with_lands(state: RogueDuelState):
RAINBOW_DUALS = [state.pools['core'].fetch('Terramorphic Expanse', 'l'),
state.pools['core'].fetch('Evolving Wilds', 'l')]
state.pools['core'].remove_cards(RAINBOW_DUALS, 'l')
for player_state, rainbow_land in zip(state.player_states, RAINBOW_DUALS):
for color in player_state.colors:
player_state.deck.extend([_basic_for_color(color) for _ in range(5)])
player_state.deck.append(rainbow_land)
# Add two duals
duals = _fetch_duals(state, player_state.colors)
assert len(duals) == 2, f'Found duals {duals} for colors {player_state.colors}'
player_state.deck.extend(duals)
def _basic_for_color(color: str) -> str:
name = {'w': 'Plains', 'u': 'Island', 'b': 'Swamp', 'r': 'Mountain', 'g': 'Forest'}[color]
return CubeCard(name, '0', [color], [])
def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[CubeCard]:
colors = sorted(colors)
duals = []
# Get duals
core_lands: List[CubeCard] = state.pools['core'].get_category('l')
for land in core_lands:
if land.colors == colors:
duals.append(land)
state.pools['core'].remove_cards(duals, 'l')
return duals
def _export_decks(state: RogueDuelState):
decks_path = Path('decks')
decks_path.mkdir(exist_ok=True)
for i, player_state in enumerate(state.player_states):
filepath = decks_path / f'player{i + 1}_deck.txt'
_export_deck(player_state.deck, filepath)
def _export_deck(deck: List[CubeCard], filepath: Path):
deck_counter = Counter([card.name for card in deck])
with open(filepath, 'w') as f:
for card_name, quantity in deck_counter.most_common():
f.write(f'{quantity} {card_name}\n')
if __name__ == '__main__':
main()