148 lines
5.2 KiB
Python
148 lines
5.2 KiB
Python
# Play Rogue Duel, a 2-player format in which players duel multiple times,
|
|
# improving their decks between games.
|
|
|
|
import random
|
|
from collections import Counter
|
|
from pathlib import Path
|
|
from typing import Dict, List
|
|
|
|
import cube_json
|
|
import cube_pool
|
|
|
|
CUBE_NAME = 'TheElegantCube_fetched'
|
|
|
|
|
|
class RogueDuelPlayerState:
|
|
def __init__(self):
|
|
self.colors: List[str] = []
|
|
self.deck: List[cube_pool.Card] = []
|
|
|
|
|
|
class RogueDuelState:
|
|
def __init__(self):
|
|
self.player1 = RogueDuelPlayerState()
|
|
self.player2 = RogueDuelPlayerState()
|
|
self.player_states = (self.player1, self.player2)
|
|
|
|
csv_path = cube_json.request_cube_csv('TheElegantCube_fetched', 'elegant')
|
|
self.pools: Dict[str, cube_pool.CubePool] = cube_pool.load_pools(csv_path, {'core', 'occasional'})
|
|
self.discard_pile: List[cube_pool.Card] = []
|
|
|
|
|
|
def main():
|
|
state = RogueDuelState()
|
|
_decide_colors(state)
|
|
_pick_artifacts(state)
|
|
_fill_with_lands(state)
|
|
print(state.player1.deck)
|
|
print(state.player2.deck)
|
|
_export_decks(state)
|
|
|
|
|
|
def _decide_colors(state: RogueDuelState):
|
|
sealed_pools: Dict[str, List[cube_pool.Card]] = {}
|
|
for color_category in 'wubrg':
|
|
sealed_pools[color_category] = (state.pools['core'].draw_from_category(color_category, 6) +
|
|
state.pools['occasional'].draw_from_category(color_category, 2))
|
|
print(sealed_pools)
|
|
|
|
colors_available = list('wubrg')
|
|
color = random.choice('wubrg')
|
|
colors_available.remove(color)
|
|
print(f'Player 1 assigned color: {color}')
|
|
state.player1.colors.append(color)
|
|
state.player1.deck.extend(sealed_pools[color])
|
|
|
|
color = _pick_a_color(colors_available, 'Player 2, choose your first color from:')
|
|
state.player2.colors.append(color)
|
|
state.player2.deck.extend(sealed_pools[color])
|
|
|
|
color = _pick_a_color(colors_available, 'Player 1, choose your second color from:')
|
|
state.player1.colors.append(color)
|
|
state.player1.deck.extend(sealed_pools[color])
|
|
|
|
color = _pick_a_color(colors_available, 'Player 2, choose your second color from:')
|
|
state.player2.colors.append(color)
|
|
state.player2.deck.extend(sealed_pools[color])
|
|
|
|
state.discard_pile.extend(sealed_pools[colors_available[0]])
|
|
|
|
|
|
def _pick_a_color(colors_available: List[str], prompt: str) -> str:
|
|
color = ''
|
|
while color not in colors_available:
|
|
color = input(f'{prompt} {colors_available}')
|
|
colors_available.remove(color)
|
|
return color
|
|
|
|
|
|
def _pick_artifacts(state: RogueDuelState):
|
|
artifact_pool: List[cube_pool.Card] = (state.pools['core'].draw_from_category('c', 4) +
|
|
state.pools['occasional'].draw_from_category('c', 1))
|
|
print(artifact_pool)
|
|
card = _pick_a_card(artifact_pool, 'Player 1, choose an artifact:')
|
|
state.player1.deck.append(card)
|
|
card = _pick_a_card(artifact_pool, 'Player 2, choose an artifact:')
|
|
state.player2.deck.append(card)
|
|
state.discard_pile.extend(artifact_pool)
|
|
|
|
|
|
def _pick_a_card(cards_available: List[cube_pool.Card], prompt: str) -> cube_pool.Card:
|
|
for i, card in enumerate(cards_available, 1):
|
|
print(f'[{i:>2}] {card.name}')
|
|
index_chosen = -1
|
|
while index_chosen < 0 or index_chosen >= len(cards_available):
|
|
index_chosen = int(input(prompt)) - 1
|
|
card_chosen = cards_available[index_chosen]
|
|
cards_available.remove(card_chosen)
|
|
return card_chosen
|
|
|
|
|
|
def _fill_with_lands(state: RogueDuelState):
|
|
RAINBOW_DUALS = [state.pools['core'].fetch('Terramorphic Expanse', 'l'),
|
|
state.pools['core'].fetch('Evolving Wilds', 'l')]
|
|
state.pools['core'].remove_cards(RAINBOW_DUALS, 'l')
|
|
for player_state, rainbow_land in zip(state.player_states, RAINBOW_DUALS):
|
|
for color in player_state.colors:
|
|
player_state.deck.extend([_basic_for_color(color) for _ in range(5)])
|
|
player_state.deck.append(rainbow_land)
|
|
# Add two duals
|
|
duals = _fetch_duals(state, player_state.colors)
|
|
assert len(duals) == 2, f'Found duals {duals} for colors {player_state.colors}'
|
|
player_state.deck.extend(duals)
|
|
|
|
|
|
def _basic_for_color(color: str) -> str:
|
|
name = {'w': 'Plains', 'u': 'Island', 'b': 'Swamp', 'r': 'Mountain', 'g': 'Forest'}[color]
|
|
return cube_pool.Card(name, '0', color, [])
|
|
|
|
|
|
def _fetch_duals(state: RogueDuelState, colors: List[str]) -> List[cube_pool.Card]:
|
|
colors = sorted(colors)
|
|
duals = []
|
|
# Get duals
|
|
core_lands: List[cube_pool.Card] = state.pools['core'].get_category('l')
|
|
for land in core_lands:
|
|
if land.colors == colors:
|
|
duals.append(land)
|
|
state.pools['core'].remove_cards(duals, 'l')
|
|
return duals
|
|
|
|
|
|
def _export_decks(state: RogueDuelState):
|
|
decks_path = Path('decks')
|
|
decks_path.mkdir(exist_ok=True)
|
|
for i, player_state in enumerate(state.player_states):
|
|
filepath = decks_path / f'player{i + 1}_deck.txt'
|
|
_export_deck(player_state.deck, filepath)
|
|
|
|
|
|
def _export_deck(deck: List[cube_pool.Card], filepath: Path):
|
|
deck_counter = Counter([card.name for card in deck])
|
|
with open(filepath, 'w') as f:
|
|
for card_name, quantity in deck_counter.most_common():
|
|
f.write(f'{quantity} {card_name}\n')
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|