Include whole file path for searchability of references to .mbr
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1 changed files with 20 additions and 6 deletions
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@ -3,7 +3,11 @@ import json
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import re
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# Paths configuration
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VANILLA_DB_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\database\records"
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VANILLA_DB_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\database"
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# Target scan directory for Phase 1 ingestion
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VANILLA_RECORDS_DIR = os.path.join(VANILLA_DB_DIR, "records")
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JSON_OUTPUT_DIR = r".\vanilla_json_mirror"
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def clean_dbr_value(val):
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@ -39,18 +43,18 @@ def parse_dbr_file(file_path):
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return file_data
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def main():
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if not os.path.exists(VANILLA_DB_DIR):
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print(f"Error: Vanilla database directory not found at: {VANILLA_DB_DIR}")
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if not os.path.exists(VANILLA_RECORDS_DIR):
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print(f"Error: Vanilla records directory not found at: {VANILLA_RECORDS_DIR}")
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return
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print(f"Starting database ingestion from: {VANILLA_DB_DIR}")
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print(f"Starting database ingestion from: {VANILLA_RECORDS_DIR}")
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print("Grouping files by directory level...")
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processed_directories = 0
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total_files_mapped = 0
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# Walk the directory tree
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for root, dirs, files in os.walk(VANILLA_DB_DIR):
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for root, dirs, files in os.walk(VANILLA_RECORDS_DIR):
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# Filter for only .dbr files in the current folder
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dbr_files = [f for f in files if f.lower().endswith('.dbr')]
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@ -66,7 +70,17 @@ def main():
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# Keep track of the file even if it's completely empty after cleaning,
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# so the compiler knows the file exists in vanilla.
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directory_map[filename] = sparse_content
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# Determine the relative path back to the base database directory
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rel_path = os.path.relpath(root, VANILLA_DB_DIR)
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# Reconstruct the standard internal game engine path format
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# e.g., "records/skills/playerclass01/willtolive1.dbr"
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normalized_game_key = os.path.join(rel_path, filename).replace(os.sep, "/")
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# Save using the full normalized path as the dictionary key
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directory_map[normalized_game_key] = sparse_content
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total_files_mapped += 1
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# Determine the relative path to recreate the mirror structure
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