deltadawn/ingest_database.py
2026-06-11 03:05:47 -04:00

175 lines
6.4 KiB
Python

import os
import json
import re
# Paths configuration
VANILLA_DB_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\database"
VANILLA_TEXT_DIR = r"D:\SteamLibrary\steamapps\common\Grim Dawn\resources\text_en"
# Target scan directory for Phase 1 ingestion
VANILLA_RECORDS_DIR = os.path.join(VANILLA_DB_DIR, "records")
JSON_OUTPUT_DIR = r".\vanilla_json_mirror"
TEXT_OUTPUT_DIR = os.path.join(JSON_OUTPUT_DIR, "resources", "text_en")
def clean_dbr_value(val):
"""
Cleans trailing commas and whitespace.
Returns None if the value is a standard engine zero-default or empty field,
otherwise returns the cleaned string value.
"""
val = val.rstrip(",").strip()
# Filter out empty fields or zero defaults (0, 0.0, 0.000000)
if val == "" or val == "0" or re.match(r"^0\.0+$", val):
return None
return val
def parse_text_file(file_path):
"""Parses a single .txt file with key=value format into a dictionary."""
file_data = {}
with open(file_path, "r", encoding="utf-8", errors="ignore") as f:
for line in f:
line = line.strip()
# Skip empty lines and comments (lines that don't contain =)
if not line or "=" not in line:
continue
# Split at the first = to isolate the key and value
key, value = line.split("=", 1)
key = key.strip()
value = value.strip()
# Only store non-empty values
if key and value:
file_data[key] = value
return file_data
def ingest_text_files():
"""Ingests all .txt files from Grim Dawn resources/text_en and converts to JSON."""
if not os.path.exists(VANILLA_TEXT_DIR):
print(f"Warning: Text resources directory not found at: {VANILLA_TEXT_DIR}")
return 0
print(f"\nStarting text file ingestion from: {VANILLA_TEXT_DIR}")
# Create output directory if it doesn't exist
os.makedirs(TEXT_OUTPUT_DIR, exist_ok=True)
processed_files = 0
# Get all .txt files in the text_en directory
for filename in os.listdir(VANILLA_TEXT_DIR):
if not filename.lower().endswith('.txt'):
continue
file_path = os.path.join(VANILLA_TEXT_DIR, filename)
# Parse the text file
text_data = parse_text_file(file_path)
# Create output JSON filename (replace .txt with .json)
json_filename = os.path.splitext(filename)[0] + ".json"
json_output_path = os.path.join(TEXT_OUTPUT_DIR, json_filename)
# Write to JSON
with open(json_output_path, "w", encoding="utf-8") as json_file:
json.dump(text_data, json_file, indent=2)
processed_files += 1
print(f" Converted: {filename} -> {json_filename}")
return processed_files
def parse_dbr_file(file_path):
"""Parses a single .dbr file into a clean, sparse key-value dictionary."""
file_data = {}
with open(file_path, "r", encoding="utf-8", errors="ignore") as f:
for line in f:
line = line.strip()
if not line or "," not in line:
continue
# Split exactly at the first comma to isolate the key
key, rest = line.split(",", 1)
key = key.strip()
cleaned_val = clean_dbr_value(rest)
if cleaned_val is not None:
file_data[key] = cleaned_val
return file_data
def main():
if not os.path.exists(VANILLA_RECORDS_DIR):
print(f"Error: Vanilla records directory not found at: {VANILLA_RECORDS_DIR}")
return
print(f"Starting database ingestion from: {VANILLA_RECORDS_DIR}")
print("Grouping files by directory level...")
processed_directories = 0
total_files_mapped = 0
# Walk the directory tree
for root, dirs, files in os.walk(VANILLA_RECORDS_DIR):
# Filter for only .dbr files in the current folder
dbr_files = [f for f in files if f.lower().endswith('.dbr')]
if not dbr_files:
continue
# This will hold the map of filename -> sparse content dictionary for this specific folder
directory_map = {}
for filename in dbr_files:
full_path = os.path.join(root, filename)
sparse_content = parse_dbr_file(full_path)
# Keep track of the file even if it's completely empty after cleaning,
# so the compiler knows the file exists in vanilla.
# Determine the relative path back to the base database directory
rel_path = os.path.relpath(root, VANILLA_DB_DIR)
# Reconstruct the standard internal game engine path format
# e.g., "records/skills/playerclass01/willtolive1.dbr"
normalized_game_key = os.path.join(rel_path, filename).replace(os.sep, "/")
# Save using the full normalized path as the dictionary key
directory_map[normalized_game_key] = sparse_content
total_files_mapped += 1
# Determine the relative path to recreate the mirror structure
rel_path = os.path.relpath(root, VANILLA_DB_DIR)
# Define our output directory mirror path
target_output_dir = os.path.join(JSON_OUTPUT_DIR, rel_path)
os.makedirs(target_output_dir, exist_ok=True)
# Use the name of the parent folder as the JSON filename
# e.g., .../items/gearfeet/ becomes .../items/gearfeet/gearfeet.json
folder_name = os.path.basename(root) if rel_path != "." else "root"
json_output_path = os.path.join(target_output_dir, f"records.json")
# Save out the consolidated directory map
with open(json_output_path, "w", encoding="utf-8") as json_file:
json.dump(directory_map, json_file, indent=2)
processed_directories += 1
print(f"\nPhase 1 Complete (Records).")
print(f"Processed {processed_directories} directories.")
print(f"Mapped a total of {total_files_mapped} files into sparse JSON endpoints.")
# Phase 2: Ingest text files
text_files_processed = ingest_text_files()
print(f"\nPhase 2 Complete (Text Resources).")
print(f"Converted {text_files_processed} text files to JSON.")
print(f"\nSuccess! Full Ingestion Complete.")
if __name__ == "__main__":
main()