Implement BattleEffects, add Thunderstorm

This commit is contained in:
henriquenakashima 2020-09-19 16:58:14 -04:00
parent fc427bd276
commit 00448fe919
20 changed files with 215 additions and 18 deletions

View file

@ -10,7 +10,7 @@ public class CardCover : BaseCard
}
public override IEnumerator Use(BattlePlayerControls playerControls) {
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new OtherHeroTargetPolicy(this.owner));
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();

View file

@ -9,7 +9,7 @@ public class CardCrashingPunch : BaseCard
"Deals 3 damage to target.") {
}
public override IEnumerator Use(BattlePlayerControls playerControls) {
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
BattleParticipant target = singleTargeting.GetTarget();

View file

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardThunderstorm : BaseCard
{
public CardThunderstorm(BattleParticipant owner)
: base(owner, CardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
"Adds 1 energy.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
Debug.Log("A storm is brewing.");
effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
yield break;
}
}

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@ -0,0 +1,11 @@
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