Add guards and implement basic cards
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32 changed files with 803 additions and 24 deletions
19
Assets/Battle/CardsHeroes/SmokeBombHCard.cs
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19
Assets/Battle/CardsHeroes/SmokeBombHCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SmokeBombHCard : HeroCard
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{
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public SmokeBombHCard(BattleParticipant owner)
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: base(owner, HCardId.SmokeBomb, "Smoke Bomb", 2, CardType.Skill,
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"Blocks 2 damage on all allies.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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yield return new WaitForSeconds(0.8f);
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effectApplier.Apply(new MassBlockEffect(TeamChoice.Heroes, 2));
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yield return new WaitForSeconds(0.8f);
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}
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}
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