Add guards and implement basic cards

This commit is contained in:
henriquenakashima 2020-09-26 17:20:47 -04:00
parent 30beb96397
commit 08c395cf51
32 changed files with 803 additions and 24 deletions

View file

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmokeBombHCard : HeroCard
{
public SmokeBombHCard(BattleParticipant owner)
: base(owner, HCardId.SmokeBomb, "Smoke Bomb", 2, CardType.Skill,
"Blocks 2 damage on all allies.") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
yield return new WaitForSeconds(0.8f);
effectApplier.Apply(new MassBlockEffect(TeamChoice.Heroes, 2));
yield return new WaitForSeconds(0.8f);
}
}