Add guards and implement basic cards
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30beb96397
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32 changed files with 803 additions and 24 deletions
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@ -19,6 +19,10 @@ public enum HCardId {
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Fracking,
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CanisterBomb,
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IronskinDraught,
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SwordSlash,
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ShieldBlock,
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LeadShot,
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SmokeBomb,
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}
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public class HeroCardDatabase : CardDatabase<HeroCard>
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@ -33,6 +37,10 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
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{HCardId.Meditate, HeroId.Shaman},
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{HCardId.LightningHatchet, HeroId.Shaman},
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{HCardId.IronskinDraught, HeroId.Alchemist},
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{HCardId.SwordSlash, HeroId.NPCGuard},
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{HCardId.ShieldBlock, HeroId.NPCGuard},
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{HCardId.LeadShot, HeroId.Alchemist},
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{HCardId.SmokeBomb, HeroId.Alchemist},
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};
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public override HeroCard CreateCard(int id, BattleParticipant owner) {
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@ -57,6 +65,14 @@ public class HeroCardDatabase : CardDatabase<HeroCard>
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return new LightningHatchetHCard(owner);
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case HCardId.IronskinDraught:
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return new IronskinDraughtHCard(owner);
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case HCardId.SwordSlash:
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return new SwordSlashHCard(owner);
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case HCardId.ShieldBlock:
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return new ShieldBlockHCard(owner);
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case HCardId.LeadShot:
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return new LeadShotHCard(owner);
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case HCardId.SmokeBomb:
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return new SmokeBombHCard(owner);
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default:
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throw new System.ArgumentException("HCardId unknown", "id");
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}
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