Add guards and implement basic cards
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32 changed files with 803 additions and 24 deletions
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@ -7,6 +7,7 @@ public interface IBattleEffectResolver {
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int DealMassDamage(MassDamageEffect effect);
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int Heal(HealEffect effect);
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void AddBlock(BlockEffect effect);
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void AddMassBlock(MassBlockEffect effect);
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void AddStatus(StatusEffect effect);
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void IncreaseHeroMaxEnergy(IncreaseMaxEnergyEffect delta);
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void IncreaseMaxHP(IncreaseMaxHPEffect effect);
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