Implement scene transition
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6 changed files with 30 additions and 16 deletions
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@ -4,5 +4,18 @@ using UnityEngine;
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public abstract class StoryScene
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{
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private SceneId nextSceneId = SceneId.None;
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public abstract IEnumerator Play(StoryDisplay storyDisplay);
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protected void SetNextSceneId(SceneId id) {
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this.nextSceneId = id;
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}
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public SceneId GetNextSceneId() {
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if (nextSceneId == SceneId.None) {
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throw new System.InvalidOperationException("nextSceneId is None");
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}
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return this.nextSceneId;
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}
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}
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