Implement emotions

This commit is contained in:
henriquenakashima 2020-09-26 18:24:46 -04:00
parent 08c395cf51
commit 11df4f1164
25 changed files with 369 additions and 40 deletions

View file

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EagernessHCard : HeroCard
{
public EagernessHCard(BattleParticipant owner)
: base(owner, HCardId.Eagerness, "Eagerness", 0, CardType.Emotion,
"1 Energy") {
}
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
effectApplier.Apply(new DropEmotionEffect(1, this.owner.Team));
yield break;
}
}

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@ -0,0 +1,11 @@
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View file

@ -13,7 +13,7 @@ public class LeadShotHCard : HeroCard
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new OtherTargetPolicy(this.owner));
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
yield return new WaitForSeconds(0.8f);
yield return new WaitForSeconds(0.4f);
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new DealDamageEffect(target, 2));
yield return new WaitForSeconds(0.8f);

View file

@ -14,7 +14,7 @@ public class ShieldBlockHCard : HeroCard
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyHeroTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
yield return new WaitForSeconds(0.8f);
yield return new WaitForSeconds(0.4f);
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new BlockEffect(target, 2));
yield return new WaitForSeconds(0.8f);

View file

@ -13,7 +13,7 @@ public class SwordSlashHCard : HeroCard
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
yield return new WaitForSeconds(0.8f);
yield return new WaitForSeconds(0.4f);
BattleParticipant target = singleTargeting.GetTarget();
effectApplier.Apply(new DealDamageEffect(target, 1));
yield return new WaitForSeconds(0.8f);

View file

@ -11,7 +11,7 @@ public class ThunderstormHCard : HeroCard
public override IEnumerator Use(IBattleEffectApplier effectApplier,
MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
effectApplier.Apply(new IncreaseMaxEnergyEffect(1, false));
effectApplier.Apply(new AcquireCardsEffect(
new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike},
BattleZone.DrawPile, this.owner));