DealDamageEffect know how much was really dealt
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8423a2a87a
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169210efbe
4 changed files with 15 additions and 7 deletions
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@ -128,7 +128,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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monster.ResetBlock();
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}
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this.Apply(new DealDamageEffect(heroes[this.enemyTarget], 2));
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DealDamageEffect damageEffect = new DealDamageEffect(heroes[this.enemyTarget], 2);
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this.Apply(damageEffect);
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DecideEnemyTarget();
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StartHeroTurn();
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@ -222,14 +223,18 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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private List<Trigger> activatedTriggers = new List<Trigger>();
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private List<DamageTrigger> damageTriggers = new List<DamageTrigger>();
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public void DealDamage(DealDamageEffect effect) {
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effect.Target.DealDamage(effect.Amount);
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public int DealDamage(DealDamageEffect effect) {
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int damageDealt = effect.Target.DealDamage(effect.Amount);
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foreach (DamageTrigger dt in this.damageTriggers) {
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if (dt.IsTriggeredBy(effect)) {
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EnqueueActivatedTrigger(dt);
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}
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}
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// Do this after the card resolution is over to avoid reentraint effects.
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RunActivatedTriggers();
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return damageDealt;
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}
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public void AddBlock(BattleParticipant target, int amount) {
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