Implement acquiring cards. Thunderstorm acquires Lightning Strikes.
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12 changed files with 121 additions and 5 deletions
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@ -5,6 +5,7 @@ using UnityEngine;
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public enum CardId {
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CrashingPunch,
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Cover,
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LightningStrike,
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Thunderstorm,
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}
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@ -13,6 +14,7 @@ public class CardDatabase
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private static Dictionary<CardId, HeroId> CARD_TO_HERO = new Dictionary<CardId, HeroId>() {
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{CardId.CrashingPunch, HeroId.Brute},
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{CardId.Cover, HeroId.Brute},
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{CardId.LightningStrike, HeroId.Shaman},
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{CardId.Thunderstorm, HeroId.Shaman},
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};
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@ -23,6 +25,8 @@ public class CardDatabase
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return new CardCrashingPunch(owner);
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case CardId.Cover:
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return new CardCover(owner);
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case CardId.LightningStrike:
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return new CardLightningStrike(owner);
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case CardId.Thunderstorm:
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return new CardThunderstorm(owner);
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default:
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