Implement acquiring cards. Thunderstorm acquires Lightning Strikes.
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12 changed files with 121 additions and 5 deletions
19
Assets/Battle/Cards/CardLightningStrike.cs
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19
Assets/Battle/Cards/CardLightningStrike.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CardLightningStrike : BaseCard
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{
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public CardLightningStrike(BattleParticipant owner)
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: base(owner, CardId.LightningStrike, "Lightning Strike", 2, CardType.Action,
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"Deals 3 damage to target.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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Debug.Log("Striking " + target + " with lightning.");
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target.DealDamage(3);
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}
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}
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11
Assets/Battle/Cards/CardLightningStrike.cs.meta
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11
Assets/Battle/Cards/CardLightningStrike.cs.meta
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fileFormatVersion: 2
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guid: 11d435c247746fa4b91e5808379f51f8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,12 +6,13 @@ public class CardThunderstorm : BaseCard
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{
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public CardThunderstorm(BattleParticipant owner)
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: base(owner, CardId.Thunderstorm, "Thunderstorm", 3, CardType.Enchantment,
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"Adds 1 energy.") {
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"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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Debug.Log("A storm is brewing.");
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effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
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effectApplier.Apply(new AcquireCardsEffect(new CardId[] {CardId.LightningStrike, CardId.LightningStrike}, BattleZone.DrawPile, this.owner));
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yield break;
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}
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}
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