diff --git a/Assets/Battle/BattleController.cs b/Assets/Battle/BattleController.cs index ac2562a..19e25c7 100644 --- a/Assets/Battle/BattleController.cs +++ b/Assets/Battle/BattleController.cs @@ -141,8 +141,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe private IEnumerator RunBattleRounds() { if (STABLE_HAND_STYLE) { - this.heroDeck.DrawCards(7); - this.monsterDeck.DrawCards(7); + this.heroDeck.DrawCards(6); + this.monsterDeck.DrawCards(6); } while (true) { @@ -160,8 +160,8 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe if (STABLE_HAND_STYLE) { if (this.state.Round > 1) { - this.heroDeck.DrawCards(2); - this.monsterDeck.DrawCards(2); + this.heroDeck.DrawCards(3); + this.monsterDeck.DrawCards(3); } } else { this.heroDeck.DrawCards(5); @@ -201,7 +201,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe // End of hero turn if (STABLE_HAND_STYLE) { - this.heroDeck.DiscardInExcessOf(7); + this.heroDeck.DiscardInExcessOf(3); } else { this.heroDeck.DiscardHand(); } @@ -246,7 +246,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe // End of monster turn if (STABLE_HAND_STYLE) { - this.monsterDeck.DiscardInExcessOf(7); + this.monsterDeck.DiscardInExcessOf(3); } else { this.monsterDeck.DiscardHand(); }