Implement Triggers and Scarring
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18 changed files with 247 additions and 5 deletions
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@ -6,6 +6,7 @@ public enum CardId {
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CrashingPunch,
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Cover,
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LightningStrike,
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Scarring,
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Thunderstorm,
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}
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@ -15,6 +16,7 @@ public class CardDatabase
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{CardId.CrashingPunch, HeroId.Brute},
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{CardId.Cover, HeroId.Brute},
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{CardId.LightningStrike, HeroId.Shaman},
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{CardId.Scarring, HeroId.Brute},
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{CardId.Thunderstorm, HeroId.Shaman},
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};
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@ -27,6 +29,8 @@ public class CardDatabase
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return new CardCover(owner);
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case CardId.LightningStrike:
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return new CardLightningStrike(owner);
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case CardId.Scarring:
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return new CardScarring(owner);
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case CardId.Thunderstorm:
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return new CardThunderstorm(owner);
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default:
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