Implement Triggers and Scarring
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18 changed files with 247 additions and 5 deletions
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@ -3,8 +3,10 @@ using System.Collections.Generic;
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using UnityEngine;
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public interface IBattleEffectResolver {
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void DealDamage(BattleParticipant target, int amount);
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void DealDamage(DealDamageEffect effect);
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void AddBlock(BattleParticipant target, int amount);
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void IncreaseHeroMaxEnergy(int delta);
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void IncreaseMaxHP(IncreaseMaxHPEffect effect);
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void AcquireHeroCards(CardId[] cardIds, BattleZone zone, BattleHero owner);
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void ArmDamageTrigger(DamageTrigger damageTrigger);
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}
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