Implement BlindFury
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13 changed files with 82 additions and 21 deletions
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@ -43,7 +43,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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HCardId[] cardIds = new HCardId[10] {
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HCardId.CrashingPunch,
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HCardId.CrashingPunch,
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HCardId.CrashingPunch,
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HCardId.BlindFury,
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HCardId.Cover,
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HCardId.Cover,
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HCardId.Thunderstorm,
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@ -290,7 +290,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
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public IEnumerator UseHeroCard(HeroCard card) {
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this.heroEnergy.PayForCard(card);
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this.heroDeck.RemoveCardFromHand(card);
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yield return card.Use(this, battlePlayerControls);
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yield return card.Use(this, this, battlePlayerControls);
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if (card.IsPermanent()) {
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this.playArea.AddPlayedHeroPermanent(card);
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} else {
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