Implement BlindFury

This commit is contained in:
henriquenakashima 2020-09-24 01:01:21 -04:00
parent 626f465ca0
commit 281ad2dbc5
13 changed files with 82 additions and 21 deletions

View file

@ -43,7 +43,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
HCardId[] cardIds = new HCardId[10] {
HCardId.CrashingPunch,
HCardId.CrashingPunch,
HCardId.CrashingPunch,
HCardId.BlindFury,
HCardId.Cover,
HCardId.Cover,
HCardId.Thunderstorm,
@ -290,7 +290,7 @@ public class BattleController : MonoBehaviour, IBattleEffectApplier, IBattleEffe
public IEnumerator UseHeroCard(HeroCard card) {
this.heroEnergy.PayForCard(card);
this.heroDeck.RemoveCardFromHand(card);
yield return card.Use(this, battlePlayerControls);
yield return card.Use(this, this, battlePlayerControls);
if (card.IsPermanent()) {
this.playArea.AddPlayedHeroPermanent(card);
} else {