Implement BlindFury
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13 changed files with 82 additions and 21 deletions
19
Assets/Battle/CardsHeroes/BlindFuryHCard.cs
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19
Assets/Battle/CardsHeroes/BlindFuryHCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlindFuryHCard : HeroCard
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{
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public BlindFuryHCard(BattleParticipant owner)
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: base(owner, HCardId.BlindFury, "Blind Fury", 2, CardType.Attack,
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"Deals 5 damage to target. -1 insight.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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BattleParticipant target = AIUtils.GetNearestMonster(viewpoint, this.owner);
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effectApplier.Apply(new DealDamageEffect(target, 5));
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effectApplier.Apply(new ModifyInsightEffect(-1));
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yield break;
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}
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}
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11
Assets/Battle/CardsHeroes/BlindFuryHCard.cs.meta
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11
Assets/Battle/CardsHeroes/BlindFuryHCard.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 03ee609e768e54b49a0e03d1e417b347
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -10,7 +10,8 @@ public class CoverHCard : HeroCard
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new OtherHeroTargetPolicy(this.owner));
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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@ -9,7 +9,8 @@ public class CrashingPunchHCard : HeroCard
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"Deals 3 damage to target.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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@ -10,7 +10,8 @@ public class IronskinDraughtHCard : HeroCard
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new AnyHeroTargetPolicy());
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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@ -9,7 +9,8 @@ public class LightningStrikeHCard : HeroCard
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"Deals 3 damage to target.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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SingleTargeting singleTargeting = new SingleTargeting(new AnyTargetPolicy());
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yield return playerControls.StartCoroutine(playerControls.ChooseTarget(singleTargeting));
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BattleParticipant target = singleTargeting.GetTarget();
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@ -8,8 +8,8 @@ public class MeditateHCard : HeroCard
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: base(owner, HCardId.Meditate, "Meditate", 2, CardType.Skill, "+1 insight. Draw a card.") {
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}
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public override IEnumerator Use(
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IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new ModifyInsightEffect(+1));
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yield return new WaitForSeconds(1f);
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effectApplier.Apply(new DrawCardsEffect(1, TeamChoice.Heroes));
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@ -9,7 +9,8 @@ public class ScarringHCard : HeroCard
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"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new BlockEffect(this.owner, 4));
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DamageTrigger trigger = new DamageTrigger(
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new List<BattleParticipant>() {this.owner},
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@ -9,9 +9,12 @@ public class ThunderstormHCard : HeroCard
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"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
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effectApplier.Apply(new AcquireCardsEffect(new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike}, BattleZone.DrawPile, this.owner));
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effectApplier.Apply(new AcquireCardsEffect(
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new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike},
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BattleZone.DrawPile, this.owner));
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yield break;
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}
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}
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