Implement BlindFury
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13 changed files with 82 additions and 21 deletions
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@ -9,7 +9,8 @@ public class ScarringHCard : HeroCard
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"Block 4 damage. The next time damage is taken until next turn, gain 1 Max HP.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new BlockEffect(this.owner, 4));
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DamageTrigger trigger = new DamageTrigger(
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new List<BattleParticipant>() {this.owner},
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