Implement BlindFury
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13 changed files with 82 additions and 21 deletions
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@ -9,9 +9,12 @@ public class ThunderstormHCard : HeroCard
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"Add 1 max energy. Acquire 2 Lightning Strike into draw pile.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, BattlePlayerControls playerControls) {
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public override IEnumerator Use(IBattleEffectApplier effectApplier,
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MonsterViewpoint viewpoint, BattlePlayerControls playerControls) {
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effectApplier.Apply(new IncreaseMaxEnergyEffect(1));
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effectApplier.Apply(new AcquireCardsEffect(new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike}, BattleZone.DrawPile, this.owner));
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effectApplier.Apply(new AcquireCardsEffect(
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new HCardId[] {HCardId.LightningStrike, HCardId.LightningStrike},
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BattleZone.DrawPile, this.owner));
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yield break;
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}
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}
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