Implement TargetingPolicy, Cover can only target other allies
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611601934d
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21 changed files with 151 additions and 26 deletions
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@ -27,8 +27,6 @@ public class BattleController : MonoBehaviour
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private int energy;
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void Awake() {
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this.heroDeck = new HeroDeck(cardIds);
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heroes = new BattleHero[3];
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heroSprites = new GameObject[3];
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heroUIs = new HeroInfoUI[3];
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@ -69,12 +67,25 @@ public class BattleController : MonoBehaviour
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monsterUIs[i].Init(monsterSprites[i], monsters[i]);
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}
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BattleParticipant[] cardOwners = new BattleParticipant[this.cardIds.Length];
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for (int i = 0; i < this.cardIds.Length; i++) {
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cardOwners[i] = FindHeroByClass(CardDatabase.GetHeroIdOfCard(this.cardIds[i]));
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}
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this.heroDeck = new HeroDeck(this.cardIds, cardOwners);
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this.battlePlayerControls.Init(this.heroDeck);
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this.battlePlayerControls.OnCardUsed += this.NotifyCardUsed;
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this.battlePlayerControls.OnTurnPassed += this.NotifyTurnPassed;
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this.heroDeck.OnHandPileChanged += this.battlePlayerControls.NotifyHandPileChanged;
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}
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private BattleParticipant FindHeroByClass(HeroId heroId) {
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foreach (BattleHero battleHero in this.heroes) {
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if (battleHero.GetId() == heroId) return battleHero;
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}
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return null;
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}
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// Start is called before the first frame update
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void Start()
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{
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