Implement TargetingPolicy, Cover can only target other allies

This commit is contained in:
henriquenakashima 2020-09-19 16:02:38 -04:00
parent 611601934d
commit 3e0004d4cb
21 changed files with 151 additions and 26 deletions

View file

@ -22,7 +22,7 @@ public class BattleParticipantSprite : MonoBehaviour
// Update is called once per frame
void Update() {
if (colorChanged && !this.playerControls.IsTargeting()) {
if (colorChanged && !this.playerControls.CouldTarget(participant)) {
OnMouseExit();
}
}
@ -35,7 +35,7 @@ public class BattleParticipantSprite : MonoBehaviour
private bool colorChanged;
void OnMouseEnter() {
if (this.playerControls.IsTargeting()) {
if (this.playerControls.CouldTarget(participant)) {
SpriteRenderer sprite = GetComponent<SpriteRenderer>();
this.savedColor = sprite.color;
sprite.color = Color.Lerp(this.savedColor, Color.white, .5f);