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StoryScene scene = StorySceneDatabase.Load(SceneId.Chapter1_Cave); - StartCoroutine(scene.Play()); + StartCoroutine(scene.Play(this)); } // Update is called once per frame diff --git a/Assets/Story/StoryScene.cs b/Assets/Story/StoryScene.cs index 501ba4e..fdaa2ad 100644 --- a/Assets/Story/StoryScene.cs +++ b/Assets/Story/StoryScene.cs @@ -4,5 +4,5 @@ using UnityEngine; public abstract class StoryScene { - public abstract IEnumerator Play(); + public abstract IEnumerator Play(StoryController storyController); } diff --git a/Assets/Story/StoryScene.unity b/Assets/Story/StoryScene.unity index 8501f75..ce19361 100644 --- a/Assets/Story/StoryScene.unity +++ b/Assets/Story/StoryScene.unity @@ -121,6 +121,128 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &269742312 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 269742314} + - 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