Add monster energy indicator

This commit is contained in:
henriquenakashima 2020-09-20 15:26:18 -04:00
parent 537538a6ca
commit 4ca7b7537a
6 changed files with 228 additions and 50 deletions

View file

@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnergyPool
{
private int maxEnergy;
private int energy;
public delegate void EnergyChangedAction();
public event EnergyChangedAction OnEnergyChanged;
public void Replenish() {
this.energy = this.maxEnergy;
TriggerOnEnergyChanged();
}
public void DropOneEmotion() {
this.maxEnergy++;
this.energy++;
TriggerOnEnergyChanged();
}
public bool CanPayForCard(BaseCard card) {
return this.energy >= card.GetCost();
}
public void PayForCard(BaseCard card) {
this.energy -= card.GetCost();
TriggerOnEnergyChanged();
}
private void TriggerOnEnergyChanged() {
if (this.OnEnergyChanged != null) {
OnEnergyChanged();
}
}
public int MaxEnergy {get => this.maxEnergy; set => this.maxEnergy = value;}
public int Energy {get => this.energy;}
}