Better status icon system
This commit is contained in:
parent
31cb8fe4c0
commit
515602b670
13 changed files with 464 additions and 250 deletions
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@ -1,3 +1,4 @@
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public enum BattleStatus {
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public enum BattleStatus {
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None,
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Stun,
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Stun,
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}
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}
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Assets/Battle/UI/StatusIconUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StatusIconUI : MonoBehaviour
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{
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public Image backgroundImage;
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public Image statusImage;
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public Text turnsText;
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private BattleStatus status;
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public void Init(BattleStatus status) {
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this.status = status;
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Sprite sprite = Resources.Load<Sprite>(GetStatusResourcePath(status));
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this.statusImage.sprite = sprite;
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}
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private static string GetStatusResourcePath(BattleStatus status) {
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return "BattleIcons/StatusIcon" + status;
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}
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this.turnsText.text = "" + amount;
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this.transform.localPosition = new Vector2(-index * 22, 0);
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}
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}
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7
Assets/Battle/UI/StatusIconUI.prefab.meta
Normal file
7
Assets/Battle/UI/StatusIconUI.prefab.meta
Normal file
|
|
@ -0,0 +1,7 @@
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@ -1,25 +1,27 @@
|
||||||
using System.Collections;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class StatusUI : MonoBehaviour
|
public class StatusUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Image backgroundImage;
|
public StatusIconUI iconPrefab;
|
||||||
public Image stunImage;
|
|
||||||
public Text turnsText;
|
|
||||||
|
|
||||||
private BattleParticipant battleParticipant;
|
private BattleParticipant battleParticipant;
|
||||||
|
|
||||||
|
private Dictionary<BattleStatus, StatusIconUI> icons;
|
||||||
|
|
||||||
public void Init(BattleParticipant battleParticipant) {
|
public void Init(BattleParticipant battleParticipant) {
|
||||||
this.battleParticipant = battleParticipant;
|
this.battleParticipant = battleParticipant;
|
||||||
|
|
||||||
|
this.icons = new Dictionary<BattleStatus, StatusIconUI>();
|
||||||
this.battleParticipant.OnStatusChanged += this.NotifyBattleStatusChanged;
|
this.battleParticipant.OnStatusChanged += this.NotifyBattleStatusChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start() {
|
||||||
{
|
|
||||||
UpdateAppearance();
|
UpdateAppearance();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -32,16 +34,28 @@ public class StatusUI : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateAppearance() {
|
private void UpdateAppearance() {
|
||||||
int statusCount = 0;
|
int index = 0;
|
||||||
if (battleParticipant.HasStatus(BattleStatus.Stun)) {
|
foreach (BattleStatus status in Enum.GetValues(typeof(BattleStatus)).Cast<BattleStatus>()) {
|
||||||
statusCount++;
|
if (status == BattleStatus.None) {
|
||||||
this.stunImage.enabled = true;
|
continue;
|
||||||
this.turnsText.enabled = true;
|
}
|
||||||
this.turnsText.text = "" + battleParticipant.GetStatusAmount(BattleStatus.Stun);
|
|
||||||
|
StatusIconUI iconUI = null;
|
||||||
|
this.icons.TryGetValue(status, out iconUI);
|
||||||
|
if (this.battleParticipant.HasStatus(status)) {
|
||||||
|
if (iconUI == null) {
|
||||||
|
iconUI = Instantiate(this.iconPrefab.gameObject, this.transform).GetComponent<StatusIconUI>();
|
||||||
|
iconUI.Init(status);
|
||||||
|
this.icons[status] = iconUI;
|
||||||
|
}
|
||||||
|
iconUI.SetAmount(this.battleParticipant.GetStatusAmount(status), index);
|
||||||
|
index++;
|
||||||
} else {
|
} else {
|
||||||
this.stunImage.enabled = false;
|
if (iconUI != null) {
|
||||||
this.turnsText.enabled = false;
|
Destroy(iconUI.gameObject);
|
||||||
}
|
this.icons.Remove(status);
|
||||||
this.backgroundImage.enabled = (statusCount > 0);
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
8
Assets/Resources/BattleIcons.meta
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8
Assets/Resources/BattleIcons.meta
Normal file
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1
TODO.txt
1
TODO.txt
|
|
@ -11,6 +11,7 @@ Battle
|
||||||
- Make Enchantments be dropped as an effect like Defaults
|
- Make Enchantments be dropped as an effect like Defaults
|
||||||
- No need to start coroutine for targeting
|
- No need to start coroutine for targeting
|
||||||
- Indicate which Default is triggering
|
- Indicate which Default is triggering
|
||||||
|
- Merge BattleClock with BattleState
|
||||||
|
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||||||
Story
|
Story
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||||||
- Make dialogue show letter by letter.
|
- Make dialogue show letter by letter.
|
||||||
|
|
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||||||
Loading…
Add table
Add a link
Reference in a new issue