Button to deal damage to random participant
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2 changed files with 15 additions and 2 deletions
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@ -61,4 +61,12 @@ public class BattleController : MonoBehaviour
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{
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}
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public void HitRandomParticipant() {
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if (Random.Range(0f, 1f) < 0.5f) {
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heroes[Random.Range(0, heroes.Length)].dealDamage(1);
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} else {
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monsters[Random.Range(0, monsters.Length)].dealDamage(2);
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}
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}
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}
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