Finish merging BattleClock and BattleState
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658978682b
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4 changed files with 17 additions and 25 deletions
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@ -65,7 +65,7 @@ public class HandPlayability<BaseCardT> where BaseCardT : BaseCard {
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continue;
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}
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bool canPlayNow = this.battleState.IsTeamsTurn(this.team);
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bool canPlayNow = this.battleState.IsTeamsTurnToPlay(this.team);
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if (card.Type == CardType.Emotion) {
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canPlayNow = canPlayNow && this.battleState.CanPlayEmotion(this.team);
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} else {
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