Refactor TriggerManager out of BattleController

This commit is contained in:
henriquenakashima 2020-10-13 23:01:41 -04:00
parent 6aa13cdbb7
commit 60e8d2e3e0
4 changed files with 94 additions and 36 deletions

View file

@ -14,6 +14,7 @@ public class BattleState: MonsterViewpoint
private BattleMonster[] monsters;
private BattleClock clock;
private BuffManager buffManager;
private TriggerManager triggerManager;
private EnergyPool heroEnergy;
private EnergyPool monsterEnergy;
private BattleDeck<HeroCard> heroDeck;
@ -28,6 +29,7 @@ public class BattleState: MonsterViewpoint
public BattleState(BattleParameters parameters) {
this.clock = new BattleClock();
this.buffManager = new BuffManager(this.clock);
this.triggerManager = new TriggerManager(this.clock);
this.heroEnergy = new EnergyPool();
this.monsterEnergy = new EnergyPool();
this.playArea = new PlayArea();
@ -115,6 +117,7 @@ public class BattleState: MonsterViewpoint
public BattleMonster[] Monsters {get => this.monsters;}
public BattleClock Clock {get => this.clock;}
public BuffManager BuffManager {get => this.buffManager;}
public TriggerManager TriggerManager {get => this.triggerManager;}
public EnergyPool HeroEnergy {get => this.heroEnergy;}
public EnergyPool MonsterEnergy {get => this.monsterEnergy;}