Use glow effect to target

This commit is contained in:
henriquenakashima 2020-09-26 22:23:52 -04:00
parent bb8f1ab902
commit 6181a7d50c
5 changed files with 87 additions and 8 deletions

View file

@ -42,14 +42,12 @@ public class BattleParticipantSprite : MonoBehaviour
}
}
private Color savedColor;
private bool colorChanged;
void OnMouseEnter() {
if (!this.removedFromBattle && this.playerControls.CouldTarget(participant)) {
SpriteRenderer sprite = GetComponent<SpriteRenderer>();
this.savedColor = sprite.color;
sprite.color = Color.Lerp(this.savedColor, Color.white, .5f);
sprite.material.SetFloat("_Glow", 1f);
this.colorChanged = true;
}
}
@ -57,7 +55,7 @@ public class BattleParticipantSprite : MonoBehaviour
void OnMouseExit() {
if (this.colorChanged) {
SpriteRenderer sprite = GetComponent<SpriteRenderer>();
sprite.color = this.savedColor;
sprite.material.SetFloat("_Glow", 0f);
this.colorChanged = false;
}
}

View file

@ -537,6 +537,87 @@ CanvasRenderer:
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View file

@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: HitEffectMaterial
m_Shader: {fileID: 4800000, guid: a36b7719ff0465b42ab1407d67672c5f, type: 3}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA HITEFFECT_ON
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA GLOW_ON HITEFFECT_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -132,7 +132,7 @@ Material:
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Glow: 10
- _Glow: 0
- _GlowTexUsed: 0
- _GradBlend: 1
- _GrassManualAnim: 1

View file

@ -71,7 +71,7 @@ SpriteRenderer:
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View file

@ -71,7 +71,7 @@ SpriteRenderer:
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