Use glow effect to target
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parent
bb8f1ab902
commit
6181a7d50c
5 changed files with 87 additions and 8 deletions
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@ -42,14 +42,12 @@ public class BattleParticipantSprite : MonoBehaviour
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}
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}
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private Color savedColor;
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private bool colorChanged;
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void OnMouseEnter() {
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if (!this.removedFromBattle && this.playerControls.CouldTarget(participant)) {
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SpriteRenderer sprite = GetComponent<SpriteRenderer>();
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this.savedColor = sprite.color;
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sprite.color = Color.Lerp(this.savedColor, Color.white, .5f);
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sprite.material.SetFloat("_Glow", 1f);
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this.colorChanged = true;
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}
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}
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@ -57,7 +55,7 @@ public class BattleParticipantSprite : MonoBehaviour
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void OnMouseExit() {
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if (this.colorChanged) {
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SpriteRenderer sprite = GetComponent<SpriteRenderer>();
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sprite.color = this.savedColor;
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sprite.material.SetFloat("_Glow", 0f);
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this.colorChanged = false;
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}
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}
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@ -537,6 +537,87 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 527589753}
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m_CullTransparentMesh: 0
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--- !u!1 &810366537
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 810366539}
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- component: {fileID: 810366538}
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m_Layer: 0
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m_Name: BG
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!212 &810366538
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 810366537}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 765b2e275927a4443a27e0deb8b15900, type: 3}
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m_Color: {r: 0.5283019, g: 0.5283019, b: 0.5283019, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 12.8, y: 7.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!4 &810366539
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 810366537}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.0042, y: -0.0075, z: 10}
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m_LocalScale: {x: 1.3900115, y: 1.3913027, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1189144791
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GameObject:
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m_ObjectHideFlags: 0
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@ -9,7 +9,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: HitEffectMaterial
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m_Shader: {fileID: 4800000, guid: a36b7719ff0465b42ab1407d67672c5f, type: 3}
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m_ShaderKeywords: ETC1_EXTERNAL_ALPHA HITEFFECT_ON
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m_ShaderKeywords: ETC1_EXTERNAL_ALPHA GLOW_ON HITEFFECT_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@ -132,7 +132,7 @@ Material:
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Glow: 10
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- _Glow: 0
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- _GlowTexUsed: 0
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- _GradBlend: 1
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- _GrassManualAnim: 1
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