Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
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@ -4,6 +4,6 @@ using UnityEngine;
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public class BattleMonster: BattleParticipant
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{
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public BattleMonster() : base(false) {
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public BattleMonster() : base(TeamChoice.Monsters) {
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}
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}
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