Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
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@ -9,7 +9,7 @@ public class BattleParticipant
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public event BattleParticipantUpdateAction OnDeath;
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public event BattleParticipantUpdateAction OnStatusChanged;
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protected bool isHero;
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protected TeamChoice team;
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protected string displayName;
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protected int hp;
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protected int maxHP;
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@ -17,8 +17,8 @@ public class BattleParticipant
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protected bool dead;
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protected Dictionary<BattleStatus, int> statuses;
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public BattleParticipant(bool isHero) {
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this.isHero = isHero;
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public BattleParticipant(TeamChoice team) {
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this.team = team;
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this.statuses = new Dictionary<BattleStatus, int>();
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}
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@ -83,8 +83,8 @@ public class BattleParticipant
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return this.block;
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}
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public bool IsHero() {
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return this.isHero;
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public TeamChoice Team {
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get => this.team;
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}
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public void IncreaseMaxHP(int amount) {
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