Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
19
Assets/Battle/CardsMonsters/WhirlwindMCard.cs
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Assets/Battle/CardsMonsters/WhirlwindMCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WhirlwindMCard : MonsterCard
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{
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public WhirlwindMCard(BattleParticipant owner)
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: base(owner, MCardId.Whirlwind, "Whirlwind", 4, CardType.Attack,
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"Rotate enemies right. Deal 3 damage to all enemies.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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RotateEffect rotateEffect = new RotateEffect(TeamChoice.Heroes, +1);
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effectApplier.Apply(rotateEffect);
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MassDamageEffect damageEffect = new MassDamageEffect(TeamChoice.Heroes, 3);
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effectApplier.Apply(damageEffect);
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yield break;
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}
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}
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11
Assets/Battle/CardsMonsters/WhirlwindMCard.cs.meta
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Assets/Battle/CardsMonsters/WhirlwindMCard.cs.meta
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fileFormatVersion: 2
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guid: 39786db2e19b60d468fa665416a13f37
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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