Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
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Assets/Battle/CardsMonsters/WhirlwindMCard.cs
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Assets/Battle/CardsMonsters/WhirlwindMCard.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WhirlwindMCard : MonsterCard
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{
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public WhirlwindMCard(BattleParticipant owner)
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: base(owner, MCardId.Whirlwind, "Whirlwind", 4, CardType.Attack,
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"Rotate enemies right. Deal 3 damage to all enemies.") {
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}
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public override IEnumerator Use(IBattleEffectApplier effectApplier, MonsterViewpoint monsterViewpoint) {
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RotateEffect rotateEffect = new RotateEffect(TeamChoice.Heroes, +1);
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effectApplier.Apply(rotateEffect);
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MassDamageEffect damageEffect = new MassDamageEffect(TeamChoice.Heroes, 3);
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effectApplier.Apply(damageEffect);
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yield break;
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}
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}
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