Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
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@ -3,11 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public enum TeamChoice {
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Heroes,
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Monsters,
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}
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public class DrawCardsEffect : IBattleEffect
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{
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private int amount;
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