Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
23
Assets/Battle/Effects/MassDamageEffect.cs
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23
Assets/Battle/Effects/MassDamageEffect.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MassDamageEffect : IBattleEffect
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{
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private TeamChoice team;
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private int amount;
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private int amountDealt;
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public MassDamageEffect(TeamChoice team, int amount) {
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this.team = team;
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this.amount = amount;
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}
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public void Apply(IBattleEffectResolver resolver) {
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this.amountDealt = resolver.DealMassDamage(this);
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}
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public TeamChoice Team {get => this.team;}
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public int Amount {get => this.amount;}
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public int AmountDealt {get => this.amountDealt;}
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}
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