Implement Whirlwind
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18 changed files with 330 additions and 52 deletions
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@ -4,6 +4,7 @@ using UnityEngine;
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public interface IBattleEffectResolver {
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int DealDamage(DealDamageEffect effect);
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int DealMassDamage(MassDamageEffect effect);
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int Heal(HealEffect effect);
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void AddBlock(BlockEffect effect);
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void AddStatus(StatusEffect effect);
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@ -12,6 +13,7 @@ public interface IBattleEffectResolver {
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void ModifyInsight(ModifyInsightEffect effect);
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void DrawCards(DrawCardsEffect effect);
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void AcquireCards(AcquireCardsEffect effect);
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void Rotate(RotateEffect effect);
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void ArmDamageTrigger(DamageTrigger damageTrigger);
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}
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