BattleSprites now observes hero and monster positions
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2e5a971581
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3 changed files with 30 additions and 15 deletions
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@ -11,12 +11,14 @@ public class BattleSprites: MonoBehaviour
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public RuntimeAnimatorController mRuntimeAnimatorController;
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public BattlePlayerControls mBattlePlayerControls;
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private BattleState mState;
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private Dictionary<BattleHero, GameObject> mHeroSprites;
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private Dictionary<BattleHero, HeroInfoUI> mHeroUIs;
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private Dictionary<BattleMonster, GameObject> mMonsterSprites;
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private Dictionary<BattleMonster, HeroInfoUI> mMonsterUIs;
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public void Init(BattleHero[] heroes, BattleMonster[] monsters, BattleState battleState) {
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mState = battleState;
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mHeroSprites = new Dictionary<BattleHero, GameObject>();
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mHeroUIs = new Dictionary<BattleHero, HeroInfoUI>();
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mMonsterSprites = new Dictionary<BattleMonster, GameObject>();
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@ -56,6 +58,8 @@ public class BattleSprites: MonoBehaviour
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mMonsterUIs[monster] = monsterUI;
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}
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mState.OnHeroPositionsSet += this.RepositionHeroes;
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mState.OnMonsterPositionsSet += this.RepositionMonsters;
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}
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private void PositionSprite(TeamChoice team, GameObject sprite, int i) {
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@ -75,4 +79,16 @@ public class BattleSprites: MonoBehaviour
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public void PositionMonster(BattleMonster monster, int i) {
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PositionSprite(TeamChoice.Monsters, mMonsterSprites[monster], i);
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}
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private void RepositionHeroes() {
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for (int i = 0; i < mState.Heroes.Length; i++) {
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PositionHero(mState.Heroes[i], i);
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}
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}
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private void RepositionMonsters() {
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for (int i = 0; i < mState.Monsters.Length; i++) {
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PositionMonster(mState.Monsters[i], i);
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}
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}
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}
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