Show which cards are disabled
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parent
45b91ed352
commit
73557e3bbe
4 changed files with 9 additions and 8 deletions
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@ -303,11 +303,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7b3535d42bc43e04ea1e8d2588ef0542, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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heroIds: 010000000000000002000000
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monsterIds: 010000000000000000000000
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cardIds: 00000000000000000000000001000000010000000100000004000000030000000300000007000000
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mCardIds: 06000000060000000800000001000000010000000100000005000000050000000200000002000000
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mCardOwnerIndexes: 00000000000000000000000001000000010000000200000000000000000000000100000002000000
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heroUIPrefab: {fileID: 6641511084601005557, guid: ef1b469b45cedee418e4c4adf577cd00,
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type: 3}
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uiCanvas: {fileID: 35522588}
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@ -23,6 +23,7 @@ public class CardUI : MonoBehaviour
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this.typeText.text = "????";
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this.costText.text = "????";
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this.effectText.text = "????";
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this.GetComponent<Image>().color = Color.black;
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}
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// Start is called before the first frame update
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@ -38,6 +39,8 @@ public class CardUI : MonoBehaviour
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}
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public bool Playable {
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set {this.nameText.color = value ? Color.black : Color.red;}
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set {
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this.GetComponent<Image>().color = value ? Color.white : Color.grey;
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}
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}
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}
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@ -143,7 +143,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
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m_Color: {r: 0.9137255, g: 0.9137255, b: 0.9137255, a: 1}
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m_RaycastTarget: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -219,6 +219,8 @@ MonoBehaviour:
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costText: {fileID: 6834692580065399204}
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artImage: {fileID: 8419538927331240723}
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effectText: {fileID: 2477879197027808366}
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normalMaterial: {fileID: 0}
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disabledMaterial: {fileID: 0}
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--- !u!1 &2477879197027808364
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GameObject:
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m_ObjectHideFlags: 0
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3
TODO.txt
3
TODO.txt
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@ -1,5 +1,6 @@
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- Animate rearrange hand after card is used
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- Make hero cards be used in sequence Coroutines, not in parallel
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- Do not Highlight unusable cards
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- Dim unusable cards
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- Show which cards enemies will use
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- Show on who enemies will use the cards
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- Extend BattleState to be more than hero turn true/false
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