Colored HP bar, HP text
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2 changed files with 106 additions and 5 deletions
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@ -10,9 +10,16 @@ public class HeroInfoUI : MonoBehaviour
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public Text nameText;
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public Image healthBarBgImage;
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public Image healthBarFgImage;
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public Text hpText;
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private int renderedHP = -1;
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private int renderedMaxHP = -1;
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private Camera mainCamera;
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private static Color HIGH_HP_COLOR = new Color(0f, 0.8f, 0f);
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private static Color MED_HP_COLOR = new Color(0.8f, 0.8f, 0f);
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private static Color LOW_HP_COLOR = new Color(0.8f, 0f, 0f);
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public void Init(GameObject sprite, BattleParticipant battleParticipant) {
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this.target = sprite;
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this.battleParticipant = battleParticipant;
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@ -31,8 +38,23 @@ public class HeroInfoUI : MonoBehaviour
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Vector3 targetPos = this.mainCamera.WorldToScreenPoint(target.transform.position);
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transform.position = targetPos;
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int hp = battleParticipant.getHP();
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int maxHP = battleParticipant.getMaxHP();
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healthBarFgImage.fillAmount = ((float) hp) / maxHP;
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int hp = this.battleParticipant.getHP();
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int maxHP = this.battleParticipant.getMaxHP();
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if (this.renderedHP != hp || this.renderedMaxHP != maxHP) {
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this.renderedHP = hp;
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this.renderedMaxHP = maxHP;
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float percentage = ((float) hp) / maxHP;
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this.healthBarFgImage.fillAmount = percentage;
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if (percentage >= 0.66) {
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this.healthBarFgImage.color = HIGH_HP_COLOR;
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} else if (percentage >= 0.33) {
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this.healthBarFgImage.color = MED_HP_COLOR;
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} else {
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this.healthBarFgImage.color = LOW_HP_COLOR;
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}
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this.hpText.text = "" + hp + " / " + maxHP;
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}
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}
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}
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@ -1,5 +1,83 @@
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@ -132,7 +210,7 @@ MonoBehaviour:
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