Story box appears when called, disappears when clicked
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4 changed files with 12 additions and 101 deletions
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@ -5,6 +5,7 @@ using UnityEngine;
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public class Scene_Chapter1_Cave: StoryScene
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{
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public override IEnumerator Play(StoryDisplay storyDisplay) {
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yield return new WaitForSeconds(1f);
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yield return storyDisplay.DisplayText("OMG monsters!");
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yield return new WaitForSeconds(1f);
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